Decentraland to Launch Desktop Client in 2024, Eyes Expansion
Decentraland’s priority strategy for 2024 is to float a new powerful Desktop Client.
Decentraland’s priority strategy for 2024 is to float a new powerful Desktop Client.
The Champions Tactics game itself will launch on Oasys, a separate chain from that of the Warlords NFTs – Ethereum.
Analysts at Fortune found that the flourishing landscape of blockchain gaming is not without its hurdles. As such, they have pinpointed several important factors hindering the sector’s growth.
The partnership between Immutable and Transak will grant all games built on the Immutable zkEVM access to Transak’s suite of products, enabling players to make seamless transactions across games and marketplaces.
An unexpected release forced Rockstar Games to publish its GTA VI trailer a day earlier. Gaming tokens in the crypto space celebrated the development.
GTA 6 is expected to incorporate crypto rewards in its upgraded version. Gamers are looking forward to watching the trailer.
The collaboration between READYgg and Aptos Labs fosters a sense of community and collaboration within the gaming ecosystem.
Immutable intends to leverage the capabilities of its ecosystem to ensure that the joint effort with Ubisoft succeeds in affording players true digital ownership.
Leaks suggest that players may earn and trade in-game cryptocurrency as part of their gameplay experience, potentially including Bitcoin (BTC) as a payment method and reward token.
Oasys recently formed a strategic alliance with Adventure Gold DAO (AGLD DAO). This collaboration aims to improve the world of fully on-chain games while also supporting the growth of Autonomous Worlds.
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With estimation pointing to a total market capitalization of 300 billion USD by 2025, the gaming industry is one that is rapidly growing and garnering the interest of several investors and tech stakeholders alike. With over three billion gamers across the globe, one can only expect the gaming and casino platforms to grow even bigger in the coming years.
Gaming is often categorized under the entertainment industry as many see both as a means of having fun. For example, Sony’s Playstation consoles offer a combination of video games, music, videos, internet, streaming, etc.
Since there are so many online games whose registration happens to be absolutely free, one would think that the gaming companies are not making much revenue off such games when users play. But that’s not the case, these firms have devised several means of making money through the purchase of in-play gems, coins, and other items.
Other than the predictable and great development of the gaming world, it is intriguing to take note of the fact that there has been a change in sources of income in the business recently. The casino and gaming business used to make the vast majority of its funds from online games, but has seen its income originate from an alternate means and point of view lately.
In the U.S., which boasts of being the biggest computer game market in the globe, the game industry was valued at about 18 billion dollars in 2017 and recorded over 2,450 firms of over 200,000 employees.
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