Quest games or “escape-rooms” are popular activities, having appeared on the basis of inspiration from the similar computer games. The difference is that here everything happens in the real physical world. A team of 2 to 6 people is locked in a specially equipped room, from which the participants will have to escape in a single hour by solving different riddles, collating the codes and finding hidden clues amid their surround- ings. Quest scenarios are different: participants may find themselves in a secret lab, an ominous circus, an under- ground bunker, a haunted house or on a sunken ship.
Sergey Kartintsev - Managing Director
Kirill Bugaev - Project manager
Andrey Stepanov - CTO
Aris Venetikidis - Gameplay director
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