
Emergent Games Launches First Game and Cryotag NFT
Blockchain gaming startup, Emergent Games has announced it will be launching its first Alternate Reality Game (ARG) dubbed The End.
Blockchain gaming startup, Emergent Games has announced it will be launching its first Alternate Reality Game (ARG) dubbed The End.
SKNUPS has raised vital funding and struck a working relationship with Dolce & Gabbana to promote fashion and metaverse integrated projects.
While the exact timing for the Squid Game competition series is yet to be unraveled, Netflix has announced it will be releasing the second season of the movie.
Besides the Alliance Sigil NFT and the gamification features, Myria embodies many more innovative solutions that can benefit the entire gaming world.
Epic Games CEO stated categorically that there is nothing like a Fortnite cryptocurrency.
The publishing of its titles on the Epic Games Store is the latest in a series of moves by Gala Games to establish its place as an industry leader.
Currently, there is no information on TikTok’s plans to roll out the feature in other markets.
a16z believes that gaming will occupy a key position in the emerging metaverse world, and the launch of Games Fund One will be one of its ways to align with the future.
Sony Group Corp seeks to take on a highly influential role in nurturing the metaverse through some of its key entertainment services.
The firm plans to establish an overseas entity that will be in charge of Issuing, managing, and investing the company’s own tokens, a move that suggests it now wants to adopt a robust game economy.
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With estimation pointing to a total market capitalization of 300 billion USD by 2025, the gaming industry is one that is rapidly growing and garnering the interest of several investors and tech stakeholders alike. With over three billion gamers across the globe, one can only expect the gaming and casino platforms to grow even bigger in the coming years.
Gaming is often categorized under the entertainment industry as many see both as a means of having fun. For example, Sony’s Playstation consoles offer a combination of video games, music, videos, internet, streaming, etc.
Since there are so many online games whose registration happens to be absolutely free, one would think that the gaming companies are not making much revenue off such games when users play. But that’s not the case, these firms have devised several means of making money through the purchase of in-play gems, coins, and other items.
Other than the predictable and great development of the gaming world, it is intriguing to take note of the fact that there has been a change in sources of income in the business recently. The casino and gaming business used to make the vast majority of its funds from online games, but has seen its income originate from an alternate means and point of view lately.
In the U.S., which boasts of being the biggest computer game market in the globe, the game industry was valued at about 18 billion dollars in 2017 and recorded over 2,450 firms of over 200,000 employees.
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