Place/Date: Dubai, UAE - December 2nd, 2020 at 9:00 am UTC · 2 min read
Contact: SYDYG, Source: ILCOIN
In an industry first, VR gaming has been combined with blockchain technology for the new stream crossover game, Age of ILCOIN.
Virtual reality games are a rapidly expanding market, expected to hit $1B in revenues by the end of 2020. Powered by the Oculus device, these types of VR games are expected to double their revenues by 2024.
VR gaming is part of a larger trend, in which revenues for gaming reach $139 billion annually, growing by up to 9.7% year-on-year. Growth projections for this market have been estimated at $200B in annual revenues by 2022.
CEO at SYDYG, Ramiro Faro Vélez had this to say about cryptocurrency and the gaming industry:
“Games are more than just fun for us. We have quite a few developments. The game provides a unique possibility for us to enter a market which we think holds great opportunity. The gaming industry is a market already worth several billions of dollars in which an effectively working blockchain technology could achieve great results since the gamers pay countless times for new experiences during the games. Why not make these transactions in cryptocurrency?”
Age of ILCOIN offers players an absorbing VR experience, and blockchain-enabled game economics. The game (which is ready for the Oculus sport), drew in work from several teams and companies, and will be announced for the Oculus app store very soon. When it does, it will be the first blockchain-powered game on Steam, adding another dimension to in-game purchases.
The game was developed under SYDYG as a project leader and owner of ILCOIN, SPECTER, FOCKAGAMES, NEON SAVAGE and the in-house ILCOIN Development Team.
The team behind Age of ILCOIN are also in advanced stage negotiations for a console release. The game’s storyline, characters and graphics emerged in collaboration with the ILCOIN core developers. In coordination with SYDYG and other creators, the blockchain team also included transaction functionalities.
ILCOIN is a digital asset launched in early 2015, and traded on multiple exchanges. The coin has a maximal supply of about 2.5 billion, and just around a third in circulation.
Download Age of ILCOIN today on Steam.
Disclaimer: ILCOIN is the source of this content. This Press Release is for informational purposes only. Virtual currency is not legal tender, is not backed by the government, and accounts and value balances are not subject to consumer protections. Cryptocurrencies and tokens are extremely volatile. There is no guarantee of a stable value, or of any value at all.