Being a successful graduate of Belarusian State Economic University (BSEU), Maria has acquired competencies in economic and social studies. Given Maria’s previous research working experience, and desire to explore what's really shaping the future, the main research focus is placed on FinTech and Blockchain Technology.
ImmVRSe plans on being one of the researchers that produces a workable use-case for VR, specifically for the education sector in order to improve learning outcomes – something it deems a worthy cause.
Virtual reality (VR) entered the mainstream technology markets only recently, but it has quickly developed as people increasingly imagine up different applications for the fledgling tech. One such application includes VR enhanced educational environments: using the tech to help learning outcomes by creating a more hands-on experience in general.
VR Augments the Learning Experience in Actual Reality
Indeed, there is historical precedence for the efficacy of VR in improving learning outcomes, with one case study conducted by Beijing Bluefocus E-Commerce Co., in China, finding that it helped students with their test scores and knowledge retention if compared to traditional classroom settings.
Even more importantly, it seemed to help the worst performing students the most, with below-average scoring students in the pre-study test outperforming the test’s best performers, after experiencing a VR-enhanced curriculum.
In addition to this empirical evidence, most teachers in the US believe that VR technology would better motivate students and help to keep them engaged in the curriculum – something that 86% of teachers had a difficult time doing, according to a survey conducted by Samsung.
ImmVRse Helps to Bring VR to the Classroom
Despite being a company geared towards entertainment value, ImmVRse is attempting to explore VR’s potential in the education-sphere. This is because the blockchain-based startup wants to ultimately enable its platform to be an educational medium as well as a channel for entertainment.
One way it is taking on this additional value proposition is by engaging in research that attempts to understand VR’s impact on neural networks in order to provide insight on how it actually affects knowledge retention in an individual learner.
This research is being conducted in conjunction with Kingston University and Imperial College London. The objective of conducting this research is to comprehensively understand the impact of VR on humans – their cognitive experience, feelings, opinion and also physical reactions.
ImmVRse Partners with Basis Neuro
In addition to this, ImmVRse has now established a new partnership with Basis Neuro, a company that creates brain-controlled devices and services. The motivation behind this partnership, according to ImmVRse’s official press release, was its desire to research different aspects of the cognitive experience and potentially improve the lives of millions as a result.
Specifically, this partnership will allow ImmVRse to obtain access to proprietary algorithms designed by the company for analyzing brain signals. Thus, they hope to ultimately gain a more intimate understanding between VR and neural activity with Basis Neuro’s help.
Currently, many research projects, which revolve around VR, are ongoing around the world. Interest in their potential use cases has only risen with time and even if a small percentage of them produce tractable results, then life as we know it could be drastically changed in the future.