Walmart Dives into Metaverse with Launch of Roblox Spaces for Kids
Both Walmart Land and Walmart’s Universe of Play spaces target younger users, generation Z, and generation Alpha.
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With estimation pointing to a total market capitalization of 300 billion USD by 2025, the gaming industry is one that is rapidly growing and garnering the interest of several investors and tech stakeholders alike. With over three billion gamers across the globe, one can only expect the gaming and casino platforms to grow even bigger in the coming years.
Gaming is often categorized under the entertainment industry as many see both as a means of having fun. For example, Sony’s Playstation consoles offer a combination of video games, music, videos, internet, streaming, etc.
Since there are so many online games whose registration happens to be absolutely free, one would think that the gaming companies are not making much revenue off such games when users play. But that’s not the case, these firms have devised several means of making money through the purchase of in-play gems, coins, and other items.
Other than the predictable and great development of the gaming world, it is intriguing to take note of the fact that there has been a change in sources of income in the business recently. The casino and gaming business used to make the vast majority of its funds from online games, but has seen its income originate from an alternate means and point of view lately.
In the U.S., which boasts of being the biggest computer game market in the globe, the game industry was valued at about 18 billion dollars in 2017 and recorded over 2,450 firms of over 200,000 employees.
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Both Walmart Land and Walmart’s Universe of Play spaces target younger users, generation Z, and generation Alpha.
While the partnership extends to education and enterprise digital twin providers, Hadean has also been booked to help bolster Fortnite by adding metaverse capabilities to the hit game.
Blankos Block Party is a free-to-play multiplayer party game built around unique collectible digital vinyl toys called Blankos. These non-fungible tokens that can be purchased, upgraded, and sold within the game.
Under the transaction details, Tencent acquired 5% voting rights in Guillemot Brothers Limited in addition to its 49.9% economic stake.
NetEase acquiring the gaming studio behind Star Wars Eclipse indicates the seriousness of its console ambitions.
Starting from October 28, Facebook Gaming app will be removed from both the Google Play Store or the Apple App Store.
Limit Break is taking a big leap with its new “free to own” model considering how F2P has become a dominant business model in gaming.
According to the announcement, Savage Games Studio “will join the newly created PlayStation Studios Mobile Division, an independent operation from console development”.
Notably, the current library of just under 20 mobile gaming titles offered by Netflix is not that popular as it was expected. But when it comes to cloud gaming, it is likely to open more growth opportunities for the company.
As a popular eCommerce marketplace, eBay has been widening its tentacles with targeted acquisitions within the past year.
MetaverseGo will use the funds for software development, securing collaboration with telecommunications companies, and hiring
Video game giants Sony, Microsoft, and Nintendo posted low figures for Q2 2022 due to inflation, semiconductor shortages and the end of lockdowns.
While Ubisoft is at a market valuation of about $5.3 billion, sources revealed based on an internal discussion that Tencent could offer up to 100 euros (101.84) per share to buy a bigger stake.
The Battle Tank game title was released in mid-July as Nakamoto Games sought to expand its reach in the ecosystem.
Shiba Inu’s team also stated that it is currently working on a testing schedule for Shiba Eternity but provided no information regarding exact dates.