India Proposes Self-Regulatory Mechanism for Online Gaming Companies
India proposed a draft on Monday to ensure due diligence and allow its online gaming industry to regulate itself.
Gaming News
Get real-time access to the latest news and information from the gaming world, including reviews of the new intriguing updates, releases, and coverage on mobile games, video games, casinos, and other key subjects on gaming.
With estimation pointing to a total market capitalization of 300 billion USD by 2025, the gaming industry is one that is rapidly growing and garnering the interest of several investors and tech stakeholders alike. With over three billion gamers across the globe, one can only expect the gaming and casino platforms to grow even bigger in the coming years.
Gaming is often categorized under the entertainment industry as many see both as a means of having fun. For example, Sony’s Playstation consoles offer a combination of video games, music, videos, internet, streaming, etc.
Since there are so many online games whose registration happens to be absolutely free, one would think that the gaming companies are not making much revenue off such games when users play. But that’s not the case, these firms have devised several means of making money through the purchase of in-play gems, coins, and other items.
Other than the predictable and great development of the gaming world, it is intriguing to take note of the fact that there has been a change in sources of income in the business recently. The casino and gaming business used to make the vast majority of its funds from online games, but has seen its income originate from an alternate means and point of view lately.
In the U.S., which boasts of being the biggest computer game market in the globe, the game industry was valued at about 18 billion dollars in 2017 and recorded over 2,450 firms of over 200,000 employees.
Latest Gaming News
Coinspeaker provides you with daily breaking news on games, casinos, dApps, etc. as we bring you closer to the exciting gaming world.
                
India proposed a draft on Monday to ensure due diligence and allow its online gaming industry to regulate itself.
                
Despite the current relationship between Apple and crypto gaming, O’Donoghue is confident that the tech giant will eventually come around.
                
Epic Games acknowledged the allegations and settlements requested by the FTC in a statement.
                
In the email that confirmed the latest headcount reduction, the CEO wrote that it was difficult for the company to reach the decision.
                
The new initiative comes after Magic Eden announced its integration with Polygon.
                
Microsoft has proffered a deal to Sony for COD to be available on PlayStation for 10 years upon completion of the Activision acquisition.
                
Gaming studio Roboto Games seeks to bridge the Web2 experience with the existing Web3 elements. It will use the fresh funding to build its second game and expand its team.
                
CD Projekt realized a better-than-expected $21.94 million profit for Q3 2022 due to the soaring popularity of an IP product.
                
According to Game7, most Web3 games are still in their infancy and cannot attract mainstream users due to their lack of sophistication.
                
Fenix Games will use these funds to build the right infrastructure for blockchain games as the company seeks to become a giant blockchain gaming franchise with some mainstream blockchain games under its belt.
                
Within the first three days of their global launch, the sales of the Pokémon Scarlet and Pokémon Violet games for the Nintendo Switch surpassed 10 million units.
                
Apple maintained that Epic Games lost the court trial because the false accusation of anti-competitive conduct did not convince the presiding judge.
                
Roblox posted sound figures in its recently-released September 2022 metrics report, although not as sound as that from August.
                
At the moment, Chinese tech giants are exploring ways to evade regulatory pressures in their home country.
                
Streaming giant Netflix recently announced plans to establish its first-of-its-kind game studio to boost audience numbers.