Tech Giants in China Start Making Investments in Metaverse
According to analysts, the existing legislations in China will also be used to regulate metaverse applications.
Virtual Reality (VR) & Augmented Reality (AR) News
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Virtual Reality News
One of the new intriguing trends in the gaming industry is the VR (Virtual Reality) technology. VR allows users and gamers to experience an extraordinary graphical 3-D (three dimensional) recreation of their surroundings. VR’s success has motivated several tech companies to venture into the gaming industry as top companies dabble into the technology.
In 2016, gaming fans across the globe were thrilled by the introduction of Virtual Reality Headsets, this led to much better user experience and significantly revolutionized the gaming industry.
A better user interface in VR games sparked the interest of users as the demand for the technology increased in a few months.
Augmented Reality
Augmented Reality is a shared simulation of the real-world experience of an environment, AR brings real life experience to the users in such a way that they cannot distinguish between real life experience and virtually augmented experience.
Its diligently connected term, Augmented Reality, gained a lot of hype at its introduction as many tech enthusiasts reeled in amazement of its limitless potential. AR currently has more use cases than VR and is steadily describing the next stage of how people might interact with each other in the near future.
Since its inception, Augment Reality has been majorly adopted and used in the advertisement and entertainment space. One of the products that signified the innovation was Google’s AR Glasses which was released to help autistic children get more comfortable in social gatherings.
Although AR is still in its early years, there is no doubt in its broad potential to give rise to better ingenious innovations in the future.
According to analysts, the existing legislations in China will also be used to regulate metaverse applications.
While the news of a luxury fashion brand involved in the digital space is still amusing, it is not the first time Gucci has jumped on the virtual reality bandwagon.
The metaverse real estate from the project is dubbed Shiba Lands, and according to the announcement, the lands will be available for sale/auction very soon.
Research states that the metaverse in 2026 will have increased adoption, and a quarter of people would spend at least an hour daily.
2022 has just started, but in January alone, metaverse real estate sales have already reached $85 million. And it will not be a surprise if, by the end of the year, the sum will top $1 billion.
Training large models requires high-performance computing infrastructures, and the AI research team at Meta has been making efforts on this for years.
Within this metaverse strategy, South Korea aims to activate the ecosystem for metaverse platforms, nurture professionals, foster companies as well as create a safe environment for all metaverse users.
Google is keeping the AR headset project a secret within the company as it requires special keycards to access the building with the early prototypes being developed.
Nvidia unveiled the free version of Omniverse software allowing creators to build virtual world content and thereby easily sell it across different marketplaces.
Web3, NFT2.0, and the Metaverse became a buzzing topic and a subject of debate in 2021 thanks to the propitious impacts they pose the world to. These trends are worth looking out for in 2022.
Metaverse has become the newest macro-goal for many of the world’s tech giants. Let us have a look at what metaverse-related releases we can expect from the biggest tech companies in 2022.
ProShares plans to leverage the emerging metaverse sector by launching a specialized ETF that tracks companies such as Apple and Facebook.
To celebrate the launch of the Paris World metaverse, Hilton will host a party on New Year’s Eve. It will take place online, with Hilton’s avatar serving as a DJ, playing an electronic music set all across New Year’s Eve.
While Meta doesn’t provide official data on how many VR headsets were sold, the technology is yet to present a mainstream adoption as predicted by the company.
Meta has explained how the gloves used haptic abilities to transfer accurate details to the actuators of the hand.