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Nvidia Makes More Efforts into Metaverse with New Technology Innovation

UTC by John K. Kumi · 2 min read
Nvidia Makes More Efforts into Metaverse with New Technology Innovation
Photo: Depositphotos

Nvidia has announced that it is making an effort to improve its computer graphic generation capabilities to fit in a metaverse application.

At the SIGGRAPH 2022 conference, hardware maker Nvidia Corporation (NASDAQ: NVDA) disclosed its effort to bridge the gap between Artificial Intelligence (AI) and the metaverse by announcing a new toolkit that includes the Nvidia Omniverse Avatar Cloud Engine. This is said to be a set of tools and services created specifically to develop AI-powered virtual assistants.

“With Omniverse ACE, developers can build, configure and deploy their avatar applications across nearly any engine, in any public or private cloud,” said Nvidia.

According to Nvidia, the tool will provide further enhancement to the creation of “accurate digital twins and realistic avatars.” It is also important to note that the new upgrade would be accessible to creators that make use of the Omniverse Kit in addition to the “Nucleus, Audio2Face, and Machinima.”

In addition, the company announced that it is making an effort to improve its computer graphic generation capabilities to fit in a metaverse application. Concerning this, it is introducing a new NeuralVBD library. Nvidia is also making efforts to enhance the open-source Universal Scene Description (USD) format for metaverse applications.

According to Sanja Fidler, VP of AI research at Nvidia, 3D content is very important for the metaverse, and the role of AI cannot be overlooked. He also stated that NeuralVDB was designed for compacting 3D images.

“Using machine learning, NeuralVDB introduces compact neural representations that dramatically reduce the memory footprint, which means that we can now represent the much higher resolution of 3D data,” he said.

As part of the technology innovations, Nvidia has disclosed that users can now dictate the emotions of digital avatars over time. This, according to the company, includes a full-face animation.

The company has as well added Nvidia PhysX, “an advanced real-time engine for simulating realistic physics,” to its update. This will help developers to come up with realistic reactions which are in line with the laws of physics to their metaverse interaction.

The metaverse has been said to have so much potential that participation is expected to increase drastically to take its market share beyond $50 billion in the next four years. It is reported that people are more likely to develop an interest in creating digital versions for themselves with the rising events, workplaces, etc erupting in the virtual reality world.

Artificial Intelligence, News, Technology News
John K. Kumi
Author John K. Kumi

Excellent John K. Kumi is a cryptocurrency and fintech enthusiast, operations manager of a fintech platform, writer, researcher, and a huge fan of creative writing. With an Economics background, he finds much interest in the invisible factors that causes price change in anything measured with valuation. He has been in the crypto/blockchain space in the last five (5) years. He mostly watches football highlights and movies in his free time.

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